v61 changelog


Bug fixes:

- Fixed a bug that locked used pieces


- Fixed desync between the energy regen simulation on client side and the real value on server side


- Fixed a small technical bug about damage in bug's den that would be unnoticed and undermine single player in future


- Dragged debris will not randomly stick to a dragbay when too far away


- Weapon guides will now be correctly turned off when the weapon is detached


- Removed the "test" message that was sent in chat every time the 9 key is pressed


- Weapons detached will no longer have it's guides rendered

 
- Fixed the glitch that gave ability of using the arena, asteroids or others players as a piece of your own ship


- Fixed a bug that unlocked the input when it was needed to be locked(using the chat, respawning, at in game menu) when other players respawned/entered the match


- Toggling remember me off on login will now work as intended


- Esc menu is now less needy, it will disappear when asked to do so


- Spray of Nanite's projectiles won't kill each other nullifying the overall damage anymore


- Fixed desync of projectiles

Changes:

- The visual cue that happens when the debri is allowed to be attached was changed, as the old effect now will be related to eletrecity


- Customize system implemented, it is in its initial state, for now it will allow the selection of which cockpit you will play


- Energy regeneration rate changed, it will work now according to the selected ship status, but until now it should happen per second( before was mistakenly per eight seconds)


- Kinetic projectiles (like the ones from Gantiling and Nano spray) will now bounce off from armored entities, the more the object resist damages, the more it will bounce(eg: From armor block it will bounce perfectly back, from the new ship it will bounce at 70% of initial power)


- Mass and inertia calculations have been changed to better represent your blueprint shape, it's currently under test so it may change depending on player feedbacks


- Armor blocks now have it's mass adjusted (~ 3x more)


- Reactors were redraw, now they are bigger and more hard to protect and can't hold anything


- Kinetic beam were also redraw, now they have a real projectile instead of a hitscan


- Kinetic bomb also got a redraw, but there is no mechanic change for them


- Gewehr shot now is more fancy

- Spray of Nanites now has 66% more range 


- Bloom overhauled 


- Background also overhauled


- The Background less game will use the color that the background would have instead of black


- Arena borders were also overhauled, now they are easily spottable


- Collision effect reworked


- Visible cue of the invulnerability frame of recently spawned ships (5 secs of damage reduction)


- Respawn mechanic was remade to allow the player to choose another chassi


- Cards(The little informative box that shows when you hover over something) was changed to increase it's simplicity and also to allow a better visibility(They can be dismissed by pressing ESC)


- UI got a bit of transparency, so it's not just weird black boxes


- The action bar weapon symbol got it's color changed to a more neutral one


- The match background music will now stop correctly when leaving to main menu


- Sprites will now always be rendered independent of the zoom

Additions:

- Long Block:
275 integrity points
increases ship complexity by 2 and has 7 usable attach points


- Triangle:
75 integrity points
increases ship complexity by 0.75
has 2 usable attach points


- New ship:
Absorbs 70% of incoming damage(on the core)
Has 3000 integrity points
Has 900 energy point
Regens 6 energy points per second
Can reach up to 7 LL/s
Weights 15T
Has only one attachment point, on its rear

- Management mode:
You can enter in manager mode by pressing it's button on bottom right, or by it's key bind(default M)
In management mode you'll be presented 3 new mode buttons: Repair,  Power,  Control:
- In repair mode the cursor will turn in a circle, you can repair any damaged piece(even the cockpit) by hovering it, the repair costs energy, right now it's 3 points of energy per point of integrity(It will be adjusted based on feedback if needed)
- In Power mode you'll be able to turn activable pieces on and off, when off, the piece will not be activated by its key bind
- In Control mode you'll be able to set up to two custom key binds to any activable piece you own, and also enable or disable the default one


- Module entity type:
Can be toggled on and off or be toggled by key binds in management mode
Fragile debris pieces that have different functions, but for now there's only one:


- Shield Projector:

Deflect moving bodies, be it yours or theirs
Has 3000 shield points, which are regen using weapon energy
The damage it takes are redirected to shield points
It's size depends on remaining shield points
Don't use energy if not in use


- Tutorial Game mode
A short tutorial guided by uBIT, will take somewhere between 2 to 5 minutes to complete


- Ability to save and restore ship blueprints
For now you'll be able to save only one blueprint at a time, but it may change in future
When hovering with the pointer over the load button you'll be able to see what do you need to reconstruct it

  • Red text indicates that you can't build that ship in that arena as there are none of that piece left
  • Yellow text means that you can build it, but you'll need to find the pieces first(it will display how many you see and how many you need)
  • Green text means that you meet the requirements

You may also share and load shared blueprints

To share, you must access esc menu, and then click "Share your ship", doing so will show a copyable text that represents your current ship
To load shared blueprints you have to right click the "load" button, this will ask you to paste the ship blueprint and then it will be loadable

- Lot's of bugs, as always.


Removal:

- Wings were removed temporarily due to weird behavior 

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